.
PhotoGenESis 30cm Vol 6-1 North West Scotland
and
 AutoGenESis 3D Vol 6-1 North West Scotland
For FSX/Prepar3D Published by Earth Simulations
Reviewed by David 'Dai' Williams
November 2014

Introduction

Photoscenery is not everyone's cup of tea. Many of you may have tried photoscenery and not found it satisfactory because it can appear featureless, even if a new, better definition mesh has been installed together with the photographic ground textures. Most noticeable is the absence of scenery objects, like buildings, trees, etc, that come with the default scenery, and produced by the sim's autogen function. Many photoscenery developers, both freeware and payware, have ignored this deficiency in the hope that having photo-real ground textures would provide sufficient immersion for VFR simmers.

Back in 2008, Earth Simulations, a.k.a. Darren & Vikki, recognised this was not so, and started the development of a semi-automated method of producing autogen tree files that could be added to photoscenery. Darren's previous experience with the Gen-X range (Horizon and Playsims) led to the development of Treescapes, which, as the name suggests, adds trees to the photoscenery. Treescapes literally transformed the relatively featureless landscape of Gen-X into a living countryside. Initially, the England and Wales regions were covered. As further photoscenery regions became available, Treescapes was extended to the areas of Scotland and The Isles.

Around 2009, Earth Simulations had obtained a licence to use the aerial photographic imagery of Alderney, together with the 5 m mesh data. Scenery objects were developed for Alderney's main landmarks as well as a library of generic buildings. With Alderney, Earth Simulations raised the bar on photoscenery to a new level. The Scilly Isles and Guernsey were next, followed most recently by the Isle of Man. The MoD had also commissioned the development of photoscenery for the area around RAF Shawbury for the Defence Helicopter Flying School, to be used with specially equipped P.C. based simulators. Luckily, for us mere mortals, Darren and Vikki obtained permission to use this development for a flight sim product and Shawbury Fields was born. Covering more than 3500 sq km, Shawbury's area is bigger than any previous Earth Simulations product. Whilst Treescapes involved just trees, Shawbury's development used a novel, semi-automated process to position generic scenery objects (i.e. buildings, pylons, etc) in the preparation of autogen libraries. As with Treescapes, by adjusting the Autogen Density within FSX, the user could obtain the optimal frame rate  for their particular machine.

Earth Simulations have named this mechanism "AutoGenESis". Each region of their new range of photoscenery, starting with North West Scotland, is accompanied by an AutoGenESis library pack. This review is of the combination of the NW Scotland 30 cm photoscenery and its partner AutoGenESis pack.

Area Covered by E.S. North West Scotland

The scenery area is basically mainland Scotland north and west of Loch Ness, and includes the Isle of Skye, as shown here:


Vol 6-1 Extent

Earth Simulations have divided their (30 cm) mainland Scotland into 7 sections, whereas Horizon/PlaySims Gen-X (60 cm) uses only 3. Clearly, the 30 cm photoscenery tiles require more storage space, but the need for more than twice the number of sections takes into account the organization of the detailed scenery objects contained in the corresponding AutoGenESis 3D pack. Remember that the PlaySims photoscenery was accompanied by Treescape volumes for each (Scottish) section.

Here's how Earth Simulations will be organizing the remaining 17 photoscenery and AutoGenESis 3D sections.


ES Photoscenery Overview

Lastly, and jumping the gun a bit, here's how North West Scotland looks in FSX Top-Down View. Note the interface between the Earth Simulations winter textures and the default.


Vol 6-1 Extent in FSX

Photoscenery Installation

With a potential installed size of over 130 GB  for the North West Scotland scenery, Earth Simulations have come up with a unique option: have your scenery purchase delivered on a portable disk drive. You may keep the drive after installing the scenery, or you can return it and have a refund of your deposit. There is still a download option - for those lucky to have a fibre-optic broadband connection and patience. After my drive arrived by post, I unpacked it and connected the USB cable. On opening the drive, I found the Autorun.exe application together with the instruction text: "To Begin Start Autorun_exe" - what could be simpler?

Before executing the Autorun.exe, I had a quick look in the main folder on the drive, called "Folders" and some 130 GB  in size:


Contents of Files Folder

This contained 4 further applications and an Uninstall exe, together with the main Genesis-Pro-6-1-3D-Install folder. This, in turn, contained the following:


Contents of the Genesis Folder

As you can see, this contains the different folders relating to the various AutoGenESis installation options for FSX or P3D, and with either Gen-X (Horizon/PlaySims) or Earth Simulations photoscenery. The Autorun.exe application establishes, with your input, which particular set of options you require. Installation, in my case, would include the 30 cm photoscenery and autogen options for FSX. At this point, I must add that Earth Simulations advise you to clean up and defragment your disk prior to installation. As I was using a relatively fresh W7+FSX set up, I felt I could omit this step. The Earth Simulations Install Wizard took around 30 minutes to complete the file transfer from the USB disk - thus a lot faster and much less stressful than downloading 130 GB . After completion, I found that the Install Wizard had set up a new folder at:
C:Program Files (x86)\Earth Simulations, which was 171 GB  in size, and contained folders for autogen, sound effects, photo scenery and manuals.

The next step was to fire up FSX. Generating scenery file indexes took 2 minutes and building the new scenery database took a further minute, before the free flight pop-up appeared. The North West Scotland has 2 airports: Plockton and Broadford, and as the latter is on the Isle of Skye, I decided to get my first glimpse of the photo scenery from there. Now, this was crunch time - how long would the scenery take to load after hitting the 'Fly' button? Some 75 seconds was taken up initialising and loading the mesh and a further 40 seconds to complete the scenery, weather, etc. So, less than 2 minutes in total - an encouraging sign.

However, in my enthusiasm, I had missed out an important step! Before flying, I really needed to look up the recommended FSX settings in the manual...

Read The Manual!

Whilst you might try an aircraft add-on without reference to the manual - who hasn't? - this short-cut often doesn't apply with photoscenery. As with all their products, Earth Simulations have gone to a lot of trouble to ensure that you get the best frame rate from your computer system when you've installed their photoscenery into FSX. The manual takes you through the 5 pages of FSX Settings: Graphics, Aircraft, Scenery, Weather and Traffic, recommending initial values for the parameters from which you can experiment to get the best with your particular setup. The procedure didn't take more than a couple of minutes, and the following screenshots show the settings for my review system (see below for detailed specification).

First, Graphics - note the Global texture resolution at maximum, together with Anti-aliasing:


FSX Settings - Graphics

Next, Aircraft - note no Aircraft Ground Shadows:


FSX Settings - Graphics

Third, Scenery - here I set the Terrain and Water parameters as recommended and then experimented with the Scenery Complexity and Autogen Density sliders whilst on the ground at Plockton before take-off. I found that a frame rate of 40 fps was achieved at Very Dense for both settings.


FSX Settings - Scenery

Fourth, Weather - the manual recommends very basic weather, I set Visibility at 10 Miles:


FSX Settings - Weather

Lastly, Traffic - note no traffic in the air, just road and sea:


FSX Settings - Traffic

First Impressions

So, I'd done my homework and read the manual - it was time to go. I'd planned a first flight from Plockton - flying south westwards to see the scenery around the Kyle of Lochalsh and the road bridge that links Skye to the mainland. Here's a video I made of the flight, using FRAPS:


Plockton to Kyle of Lochalsh

I have to say that I liked what I saw. With frame rates never below 30 fps, the helicopter flight was smooth. Keeping the speed below 60 KIAS meant that the ground textures were always in focus and that the scenery objects were perfectly defined - ideal for low and slow flight. The street lights' glow looked realistic as did the night splash effect beneath them. The coastal water mask didn't just include the main coastline, as numerous small islets were visible on the way over towards the Skye Bridge. Here, the modelling was good, particularly the road traffic using the bridge. The rail terminal was complete with locomotives and rolling stock, adding to the immersion. Finally, landing at Kyle was made much more straightforward by the high definition of the 30 cm photoscenery.

O.K., that was a good result for the seaside, but what would it be like in the mountains? A few miles to the north of Plockton is Glen Torridon, a glacial valley surrounded by some of the most spectacular mountains in the area. So I decided the next flight would be from Kinlochewe, at the end of Loch Maree, to Loch Torridon over the Beinn Eighe and Liathach massifs. I made a video of this flight:


Lochs, Glens and Mountain Ridges

This was another very entertaining flight, and I hope that you thought so, too. I particularly liked the contrast between the lush grazing fields by Loch Maree and the bare slopes and ridges of the mountains, quite spectacular, and just as beautiful as the Scottish countryside the scenery portrays. The 5 m mesh comes into its own in these mountains, and the scenery object placement - buildings, trees, etc. - is spot on. Even the church bells were ringing as I took off from Kinlochewe - another detail built into the scenery to add to immersion. So, first impressions pretty good, what about the detail?

The 30 cm Photoscenery

Earth Simulations have produced their 30 cm photoscenery from updated source data. This is 2x more detailed than existing photoscenery for the UK. This means that you will possibly need a larger HDD than before, but prices for mass storage keep coming down - currently, a 1 TB  internal drive costs around GBP 40.00 (Eur 50.00) and a 4 TB  version little more than twice this. Remember what size drive you could get for GBP 100.00 when Horizon's Generation-X came out in 2008? The complete 18 sections of 30 cm photoscenery even at, say, 200 GB  each, should need less than 4 TB s (3.6 TBs?).

Is the higher resolution worth it? Certainly you're not going to appreciate the detail above 1000 ft AGL. However, for the 'low and slow' advocates amongst us, and particularly helicopter flyers, the 30 cm photoscenery offers an unparalleled opportunity to get close to the terrain without losing the definition that underpins immersion. Airport scenery packs generally don't have this problem of loss of definition because the runways and taxiways are displayed using specifically detailed imagery. But it can be a major problem with landclass based ground texturing, despite the presence of scenery objects like buildings, trees etc, where the image tiles are relatively large. With the 30 cm photoscenery, this definition problem is minimised.

Scenery Detail: Seasonal Variation

Photoscenery is based on aerial photography made, generally, when the skies are clear. Summer time is ideal for this as the other seasons, particularly winter, are prone to cloud cover. Earth Simulations have taken a radical step with NW Scotland, by digitally processing the summer time photo tiles to produce seasonal variations. This appears to have been achieved by identifying the predominant colour of features like grassland, barren ground, etc., and modifying this colour to represent a different time of year. Thus, each season presents you with different hues on fields, forests, and rocky terrain. When these ground textures are viewed along with the seasonal autogen trees and bushes, the result is quite convincing. Here are a number of screen shots illustrating the seasonal variation:


Winter: In The Mountains


Winter: Over Kirkhill


Autumn: Bla Bheinn View


Winter Dusk: Suilven Sutherland


Winter: Cape Wrath


Summer: Over Soay


Summer: Loch Ness South


Summer: Drumnadrochit


Summer: Drumnadrochit and Loch Ness

Scenery Detail: Night Lighting

Night Lighting effects, like Seasonal Variations, are supported by FSX in default scenery, but are usually absent in photoscenery. This is because the daytime ground textures have to be duplicated and then processed to include night lighting splash effects for each source of illumination, like a street lamp or building. Earth Simulations have gone the extra mile to provide extremely realistic night lighting effects - you may have seen this in the first video, here's another example:


Night Lighting: Kylesku Hotel

In addition, the headlights of road traffic illuminate the road in front of the AI vehicles.
 

Night Lighting: Kyleakin

Scenery Detail: Airfields

There are only 2 airfields within the area of Earth Simulations' NW Scotland pack: Plockton (UK10) and Broadford (EGEI), together with the heliport at the northern point of Rona. As you can see from the screenshots, Earth Simulations have positioned the runways/taxiways/helipad accurately according to the photoscenery, but omitted to include any airport scenery objects like control towers, hangars, etc. In this, way, Earth Simulations hope to minimise any contention with other add-on airport scenery packs.


 Winter: Plockton Airfield


Winter: Broadford Airfield


Winter: Rona Heliport

Scenery Detail: Buildings, Bridges, etc.

In addition to autogen, Earth Simulations have included a small number of specific objects, like the Skye Bridge, which have been specifically designed for the photoscenery. Other bridges, like that on the approach to the Skye Bridge, are stock scenery objects either from the default FSX libraries, or from Earth Simulations' own extensive libraries of scenery objects.


Plockton Mast


Winter: Radio Telescope

Other scenery items, like locomotives and rolling stock, have been positioned to augment the sense of realism of the photoscenery, for example, the rail terminus at Kyle. Whilst the stock scenery objects are not exactly as you'd find them in real life, their inclusion in the scenery adds to the immersion. You might recognise buildings from default FSX, but you'd need to be a rail enthusiast to know whether the railway carriages have the correct livery!

Earth Simulations haven't duplicated the efforts of other scenery add-on developers, like ScotFlight. So, there are omissions, like the missing bridge at Kylesku and the castle at Eilean Dunan, where autogen buildings attempt to represent the ancient buildings.


Kylesku Bridge Site


Eilean Donan Castle

Scenery Detail: Blending the Aerial Photography

The raw images from the aerial photography are grouped in bands, captured as the aircraft (or satellite) passes over the terrain. Several passes will be required to build up a complete picture of the region - for NW Scotland about a dozen or more bands are required. In mountainous terrain, like Scotland, it is important that the images are captured so that shadowing is consistent, so the photographs are best taken at similar times of the day. However, difficulties can arise when this is not possible, and further processing is needed to blend disparate bands together. Here's a top-down view showing this problem in a band that passes through Loch Affric, north west of Loch Ness.


Aerial Photography Bands

The adjacent edges of these bands require editing to reduce the discontinuities along this interface, as shown in this screenshot:


Blended Interface: Summer

This editing process has to be compatible with the process of making the images for seasonal variation.


Blended Interface: Winter

All in all, Earth Simulations have succeeded quite well in reducing these photographic inconsistencies to a minimum.

Compatibility with ScotFlight Scenery

ScotFlight produce an excellent set of scenery packs for Scotland, including one to complement the Horizon/PlaySims Generation-X photoscenery. Other packs are available for default FSX and Orbx Scotland landclass tiles. At the time of writing, however, Scotflight have not committed to producing a variant specifically designed to be compatible with the Earth Simulations product. To match the 5 m mesh, the Generation-X option is currently the most suitable. Unfortunately, conflicts are possible when you install the ScotFlight scenery objects, both with the hand placed ES scenery items and autogen (AutoGenESis). As more Earth Simulations regions are announced, ScotFlight will probably be more confident to invest the time required to produce a compatible option, but this is uncertain.

Conclusions and Summary

With their NW Scotland 30 cm photoscenery, Earth Simulations have raised the bar, yet again. When Shawbury Fields came out, in 2011, I remember thinking how great it would be if this could be extended to the whole of the U.K. Well, Darren and Vikki have started to do just that with NW Scotland. O.K., I'll confess that I prefer photoscenery for areas that I know well, as landclass tiles tend to clash with one's own memory of the scenery. With areas of the world that I'm not personally experienced with, then landclass is fine. So, I'll admit to a certain bias towards photoscenery for the U.K. and with the addition of well designed autogen, in this case AutoGenESis, the Earth Simulations product is possibly the best photoscenery I've come across.

As you saw from the videos, frame rates are good, but as this depends on the CPU/GPU combination used, you will need to take care that your slider settings can be accommodated by your particular set up. This aspect is covered in the Manual, which has been produced to Earth Simulations' usual high standards.

However, there are some drawbacks. The basic summer photo textures are excellent - even taking the photo-capture banding discontinuities into account - but the seasonal variations do not do justice to real winter conditions, which is a pity. Nonetheless, the NW Scotland product is, I think, the first photoscenery that provides all 4 seasons. Couple this feature with the brilliant night textures, and you have a truly unique product.

Another possible drawback is the compatibility problem with the ScotFlight scenery, but this situation can only improve in time as more regions are covered by Earth Simulations.

So, value for money? Comparing products is not straightforward: Earth Simulations are to cover Scotland and the Isles with 9 regions, while the Gen-X has, I think, only 5. Prices for both are similar - around GBP 30.00 - however, the 30 cm Earth Simulations photoscenery contains 4 times the detail of the Gen-X 60 cm product. AutoGenESis adds around GBP 15.00 per Earth Simulations region (when purchased alongside the photoscenery), whereas the Treescapes regions can be as low as GBP 10.00 per Gen-X region. Remember, Treescapes provides only trees/shrubs, unlike AutoGenESis which includes buildings as well. My feeling is that the higher definition and autogen buildings makes the extra price worthwhile if only for the improved sense of realism, which adds to the immersion immensely.

Product Links

North West Scotland 30 cm photoscenery here:
https://earthsimulations.com/product/photogenesis-30cm-vol-6-1-scotland-nw-pro/

North West Scotland AutoGenESis here:
https://earthsimulations.com/product/autogenesis-3d-volume-6-1-scotland-north-west/

Review Computer Specifications

The specifications of the computer on which the review was conducted are as follows:
        ● Chillblast Tiger Moth (Fusion laptop);
        ● Processor: i7-4710MQ CPU @ 2.50 GHz;
        ● Bus type: 64 bits;
        ● Ram: 8 GB;
        ● Hard Drive: 1 TB Hybrid SSHD;
        ● GPU: nVidia GTX 860M;

Scores:
   ● Scenery Coverage: 9.0/10
   ● Level of Detail: 9.0/10
   ● Quality of Scenery Objects: 8.0/10
   ● Performance: 9.0/10
   ● Value for Money: 9.0/10
   ● Documentation: 10/10

Earth Simulations PhotoGenESis 30cm Vol 6-1 North West Scotland and AutoGenESis 3D Vol 6-1 North West Scotland  are awarded an overall Mutley’s Hangar score of 9.0/10,
with a "Highly Recommended" and a Mutley's Hangar Silver Award.


Top